The small 1 × 1 will probably have remembered most of the players from dark mathematics lessons, but at the latest at the big 1 × 1, the fun stops. To prevent this, it is especially important in the game mode 501 Double Out to master the basics of arithmetic. The player who has lost, he starts again with his starting point number before Not scored, and the opponent is back in the series. This is considered a “no score”: The recording is thus If the player achieves a higher score than necessary, he hasįallen over. Quickly check which fields you need for victory. Therefore, there are so-called checkout tables, where you can For many starting scores, there are different ways The highest possible score that you can check (zero) with If there are 40 points left, the player can win the game over the Doubles 20 (= To end the game or to come to exactly zero points, this mustīe done via a throw on a double field (outer ring) or the Bulls-Eye. The points of the fields hit by the player are Goal now is to reduce the 501 scores to zero as fast as possible. Here is an initial value of 501 points per pass (= Leg). Depending on the tournament mode,Įspecially 501, 301 or cricket will be played. Now that we have become familiar with basic procedures, weĬome to the most common game modes. To prevent these bouncers, especially steel The player has pulled the darts out of the board by hand. The darts must remain stuck in the board until Only arrows are counted that are stuck in the board even after In practice, this time is usually never maxed out most players need a maximum of 30 seconds for their recording.Īny darts that fall or bounce off the board (= bouncer) will In theory, each player has a maximum of one minute for a throw, he may take a maximum of three minutes for each shot (= three throws). Of course, the darts must be thrown on the disc one by one and in quick succession. Each player has three arrows in his hand at the beginning and thus three throws for each shot. One leg of the player touches the ground. If the player isįar to the right or left of the line, the stand must be behind an imaginary As mentioned above,Įvery player must stand behind the oche, the throw-off line. Let’s start with the basic rules of darts. In the meantime, there are even specially produced dart mats or small lasers that project a broken line at the touch of a button. It is advisable to play with attached drop marks to maintain the dart distance. Let us now move to the dart distance: The distance from the front of the dartboard to the throw-off line – also called Oche – is uniform for all variants 2.37 meters. There are ready-made rear panels for the dartboards, so-called surrounds, as you see them, for example, at the World Cup in use. This is especially true when playing with steel darts, darts that have an iron tip. With the E-Dart, the dartboard height is 1.72 meters.Ībove all, we recommend protecting the wall behind the dartboard as well as the floor within the play area. Only the dartboard height is different: The classic dartboard is mounted on the wall so that the Bulls-Eye hangs at the height of 1.73 meters. These have changed significantly in recent years, especially for the e-dart (= electronic dartboard game), so now apply almost uniform rules for the entire darts. Read Also: What are the best soft tip dart board? Dart Board Scoring Rules and DimensionĪfter familiarizing ourselves with the scoring system on the dartboard, let’s take a look at the distance and height of the dart. The pros usually play with “Double Out,” for beginners we recommend the variant “Straight out” (no matter how to get to zero).The players aim to get as fast as possible to the score zero.Most tournaments count 501 or 301 points backward.Only arrows are counted that are stuck in the board even after the last of the three throws.Each player has three arrows in his hand and thus three throws.The five most important points in the front: To throw the first darts at all and to start the game,Ĭertain game preparations have to be made. To play darts these things you will need: Dart Rules and Regulation: Game Preparationĭart Rules and Regulation: Game Preparation.
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